Patch notes

This page will document the update history of Rivals of Aether, otherwise referred to as patch notes. This is done in reverse chronological order.

Info
Released on May 11th, 2021.

General

 * If you switch characters during a ranked set, losses will apply to the new character you switched to if your first character can’t lose any more stars.
 * The results screen no longer shows “+0” on coins earned.
 * When losing a money match, coins are now subtracted the moment the match ends.
 * The music player in the CSS now has an option to change the music volume, similar to the button on Stage Select.
 * Common SFX like standard swipes and hits now have a very slightly random pitch each time they’re played.

Workshop

 * Stage select now displays the names of custom characters instead of just “Custom”.
 * Practice mode now displays a prompt to press F5 to reload workshop content when debugging using the Ctrl+8  mode.
 * New macros added to : ,  ,  , and.

Kragg

 * Kragg’s Up Tilt sprite now matches the hitbox better.
 * Kragg’s rock can no longer be thrown if it’s already in the process of being broken.

Absa

 * Absa’s FStrong final hitbox has been lowered by 1 pixel, and its height has been reduced by 1 pixel, to prevent outlying behavior where it could hit only attacking players on Spirit Tree’s platforms.

Ori and Sein

 * Ori & Sein no longer gets their doublejump back after hitting someone with Dair and airdodging out of it.
 * They still keep their doublejump if they had it in the first place.

General Bugfixes

 * Fixed various minor sprite errors like missing pixels in Elliana’s crouch, Ranno’s Up Tilt, Kragg’s Down Tilt, and stray pixels in Ori and Sein’s Nair.
 * News links on the main menu are now clickable again.
 * Fixed an odd crash when changing pages on the workshop character CSS.
 * Hydroplaning FStrong forwards now properly keeps its momentum once again. In addition, hydroplaning FStrong forwards now works via the strong button as well as with the right stick.
 * Fixed profiles not saving properly when exiting online lobbies, causing preferred palettes to be stuck on one option.
 * Fixed the plant hazards on Aether Treetop not dragging you all the way down to the bottom blastzone.
 * Fixed win counts being displayed incorrectly on online stage select.
 * Fixed rune colors on workshop characters being inconsistent with base cast runes.
 * Fixed spectators being unable to favorite replays.
 * Fixed replays using the incorrect player names if you were a spectator.
 * Fixed a crash when exiting the replay menu immediately after quitting a replay.
 * Fixed the Random Stages rule sometimes picking Rock Wall twice in a row and never picking Fire Capital.
 * Fixed controls being stuck after inputting an incorrect cheatcode.
 * Fixed  not properly getting the time and stock when overridden by the stage. Stages and stage articles always pick what the option was before the match started, while characters and buddies will pick the option the stage overrides it to.
 * Fixed an article’s  not actually being set correctly if spawned via another article.